WebDescription. glLineWidth specifies the rasterized width of both aliased and antialiased lines. Using a line width other than 1 has different effects, depending on whether line ant Web2 de out. de 2024 · My guess is that OpenGL doesn’t support line widths less than 1 pixel. The docs say: GL_INVALID_VALUE is generated if width is less than or equal to 0. If the rounding results in the value 0, it is as if the line width were 1. To go smaller than width 1, we would need ParaView to enable multisample anti-aliasing, which we don’t do I think ...
HTML canvas lineWidth Property - W3School
WebDescription. glLineWidth specifies the rasterized width of both aliased and antialiased lines. Using a line width other than 1 has different effects, depending on whether line antialiasing is enabled. To enable and disable line antialiasing, call glEnable and glDisable with argument GL_LINE_SMOOTH. Line antialiasing is initially disabled. Web9 de jul. de 2024 · Solution 2. I recommend to use a Shader, which generates triangle primitives along a line strip (or even a line loop). The task is to generate thick line strip, with as less CPU and GPU overhead as possible. That means to avoid computation of polygons on the CPU as well as geometry shaders (or tessellation shaders). grantloveshannah.minted.us
Why is it conventional to set line width > nozzle …
Web4 de nov. de 2015 · Is there any way to increase the width of the line that makes up the shaperenderers circle? shape.begin (ShapeRenderer.ShapeType.Line); … WebSetting the Line Width • Specify various line widths when drawing lines by using the glLineWidth function. • The glLineWidthfunction takes a single parameter that specifies the approximate width, in pixels, of the line drawn. • Just as with point sizes, not all line widths are supported, and you should make sure that the line width you want Web15 de nov. de 2001 · glLineWidth (160000/ (px*px)); {where px is your distance away, a value ranging from anything up to a distance of 600} glBegin (GL_LINES); glVertex3f ( 0.0f, 0.0f, 0.0f); glVertex3f ( 0.0f, 0.0f, 500.0f); glEnd (); glPopMatrix (); } This is then used to draw a large grid of vertical lines, disappearing into the distance. grant lowe